# Three Kingdoms — 40 episode establishing-shot storyboards 40 episode sheets • 80 sequences • 15 seconds per sequence • 20 minutes total planned screen time. Based on the user's five-season spine supplied in this conversation. Sequence A establishes the protagonist's world; sequence B establishes a pivotal setting or emotional change. Each is one continuous 15-second camera move, sampled by three storyboard frames at 0, 7 and 15 seconds. They may be placed separately within the episode. They are not miniature full-episode summaries. Visual direction: 3D Pixar animation informed by the supplied detailed environment and costume references: expressive sculpted shapes, tactile wood, bronze and cloth, cinematic depth and volumetric light. Environment-first compositions; humans remain supporting scale figures. Landscape 16:9. Maintain architecture, daylight, costume and screen direction within each sequence. Character appearances are provisional silhouettes pending the individual cast references. Faction palette: Shu green and warm timber; Wei blue/black and cool metal; Wu red/gold and river light. Early armies use restrained identifying colors without prematurely depicting established kingdoms. Sima Yi remains visually within Wei in Episodes 31–32. Full Jin white/gold/deep-violet identity appears in Episode 40; this palette is a proposed production choice. The references are visual inspiration, not archaeological reconstruction. Sound: natural atmosphere only; no music, dialogue, narration, subtitles or on-screen captions in generated video. Board labels are production annotations only. Legend-based settings such as the Peach Garden and Diao Chan follow the user's stated legend framing. Event ownership follows the supplied spine. ## Prompts ## E01 · Season 1 · Cao Cao I The Man Who Sees the Collapse ![Episode 1 storyboard](images/E01.png) Reference direction: Palace reference 5; village reference 4. ### A — Luoyang before the fracture 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Luoyang before the fracture. 0–5s: Low wide view along a wet stone avenue toward the Han palace at warm dawn. 5–10s: Dolly forward past red timber pillars and distant officials. 10–15s: Reveal the imperial courtyard dwarfing a young officer at its gateway; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Footsteps, cloth, birds. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — A province losing order 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A province losing order. 0–5s: Abandoned cart at the edge of a northern village at dusk. 5–10s: Glide sideways as refugee families walk along the road. 10–15s: Reveal thin smoke and distant yellow banners beyond the village; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: cart creaks, wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E02 · Season 1 · Guan Yu I The Making of a Legend ![Episode 2 storyboard](images/E02.png) Reference direction: Village reference 4; green palette reference 1. ### A — The exile's road 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The exile's road. 0–5s: Wide mountain road under cold dawn mist, one green-robed traveler distant. 5–10s: Track beside roadside grasses as the traveler approaches a fork. 10–15s: Reveal a modest walled settlement below, path leading toward belonging; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Wind, boots on gravel. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — A camp worth returning to 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A camp worth returning to. 0–5s: Wide rain-soaked volunteer camp beyond a low timber fence. 5–10s: Dolly past patched tents and soldiers sharing bowls beneath canvas. 10–15s: Settle on three modest tents around one fire, distant green-robed warrior arriving; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: rain on canvas, quiet camp sounds. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E03 · Season 1 · Zhang Fei I The Wild Brother ![Episode 3 storyboard](images/E03.png) Reference direction: Village reference 4; timber interiors reference 1. ### A — Strength without direction 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Strength without direction. 0–5s: Wide prosperous rural courtyard, timber house and sturdy training posts at sunrise. 5–10s: Move laterally past jars, stacked firewood and spear racks. 10–15s: Reveal a broad training yard with one small powerful figure practicing; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Practice spear swishes, birds. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The cost of temper 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The cost of temper. 0–5s: Wide military billet at late afternoon, overturned stool in foreground. 5–10s: Slow dolly along uneven weapon racks and a scuffed empty practice ground. 10–15s: Reveal soldiers keeping their distance from a lone commander beneath the gate; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: leather creaks, uneasy wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E04 · Season 1 · Sun Jian The Tiger of Jiangdong ![Episode 4 storyboard](images/E04.png) Reference direction: Coalition references 2–3; landscape reference 8. ### A — An army that moves 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. An army that moves. 0–5s: Wide coalition staging plain outside Luoyang, pale morning dust. 5–10s: Track parallel to marching southern troops past static tents of other contingents. 10–15s: Reveal Sun Jian's forward column heading toward the distant fortified approach; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Boots, harness, distant commands without words. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The hunter's valley 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The hunter's valley. 0–5s: Wide narrow wooded ravine beneath steep slopes at twilight. 5–10s: Low forward glide along a muddy military trail into heavier foliage. 10–15s: Reveal a bend disappearing between dark trees, one tiny scout pausing before it; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: stream, branches. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E05 · Season 1 · Yuan Shao The Man Who Almost Won China ![Episode 5 storyboard](images/E05.png) Reference direction: Palace reference 5; coalition references 2–3. ### A — Inherited abundance 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Inherited abundance. 0–5s: Wide northern aristocratic residence, symmetrical courtyards in clear morning light. 5–10s: Dolly through a gateway past retainers and packed grain wagons. 10–15s: Reveal a grand reception forecourt with rows of banners and distant lord; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Wagon wheels, ceremonial footfalls. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Guandu's immense wager 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Guandu's immense wager. 0–5s: Wide Yuan army encampment across open plains under overcast skies. 5–10s: Track along wagon lanes, grain stores and ordered tents. 10–15s: Reveal an apparently endless camp stretching toward the distant opposing line, storm clouds gathering; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: camp hammering, canvas. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E06 · Season 1 · Dong Zhuo The Tyrant ![Episode 6 storyboard](images/E06.png) Reference direction: Palace reference 5; ministers reference 6. ### A — A capital under occupation 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A capital under occupation. 0–5s: Wide Luoyang palace approach beneath a gray sky, frontier guards controlling the gate. 5–10s: Dolly slowly between heavy armored silhouettes and shuttered stalls. 10–15s: Reveal an imperial courtyard made oppressive by occupying troops; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Armor, wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The abandoned capital 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The abandoned capital. 0–5s: Wide evacuated Luoyang street at night with orange glow beyond tiled roofs. 5–10s: Glide forward past empty carts and dropped household bundles. 10–15s: Reveal a distant palace roof burning behind smoke while the foreground remains deserted; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: fire crackle, collapsing wood in distance. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E07 · Season 1 · Xun Yu The Architect Behind Cao Cao ![Episode 7 storyboard](images/E07.png) Reference direction: Scholar reference 9; ministers reference 6. ### A — Order begins at a desk 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Order begins at a desk. 0–5s: Wide elegant scholar's residence at blue dawn, garden reflecting window light. 5–10s: Dolly through an open doorway past shelves of bamboo slips. 10–15s: Reveal a quiet working chamber with a small scholar studying orderly documents; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Birdsong, bamboo slips. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — A court rebuilt 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A court rebuilt. 0–5s: Wide Xuchang ceremonial avenue in soft morning light, fresh timber gates. 5–10s: Track beside a restrained imperial carriage approaching the court. 10–15s: Reveal assembled officials and a prepared hall, modest but orderly, receiving the emperor; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: wheels, measured footsteps. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E08 · Season 1 · Liu Bei I The Man with Nothing ![Episode 8 storyboard](images/E08.png) Reference direction: Village reference 4; scholar garden reference 9. ### A — The sandal maker's world 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The sandal maker's world. 0–5s: Wide humble Zhuo village lane at dawn, straw sandals beneath a wooden awning. 5–10s: Low dolly past woven mats, working villagers and simple homes. 10–15s: Reveal an ordinary young man at a workbench as distant recruiting activity stirs the lane; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Market stirring, straw rustle. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The garden before the oath 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The garden before the oath. 0–5s: Wide peach orchard in spring, drifting petals and a simple ceremonial table. 5–10s: Slow forward move between three tree trunks toward three distant men. 10–15s: Settle on the clearing with the three men around the table beneath blossoms, ceremony about to begin; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: leaves, birds, cloth. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E09 · Season 2 · Lü Bu The Strongest Man without a Home ![Episode 9 storyboard](images/E09.png) Reference direction: Coalition armor references 2–3; palace roofs reference 5. ### A — The frontier's open arena 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The frontier's open arena. 0–5s: Wide windswept northern horse ground beneath immense sky. 5–10s: Track along a timber corral with a magnificent red horse and distant warrior. 10–15s: Reveal open land beyond the fence, no court or settled household anchoring him; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Horse breath, wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Xiapi surrounded 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Xiapi surrounded. 0–5s: Wide flooded approaches below Xiapi's walls in cold winter light. 5–10s: Glide low along water carrying reeds and loose wood toward the defenses. 10–15s: Reveal the isolated gate tower and distant siege perimeter through rain; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: water, rain, distant siege wood creaks. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E10 · Season 2 · Diao Chan The Woman Who Kills a Tyrant ![Episode 10 storyboard](images/E10.png) Reference direction: Scholar reference 9; palace reference 5. ### A — The enclosed garden 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The enclosed garden. 0–5s: Wide secluded aristocratic courtyard at night, lanterns reflected in a pond. 5–10s: Dolly past silk curtains toward an illuminated pavilion. 10–15s: Reveal one distant woman framed behind a screen, surrounded by enclosing architecture; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Water, silk, insects. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The corridor of conspiracy 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The corridor of conspiracy. 0–5s: Wide Chang'an palace passage at dawn, long red columns and severe shadows. 5–10s: Move forward through successive open gateways as a few guards stand still. 10–15s: Reveal a small ceremonial courtyard where approaching figures remain far away, a trap's geometry without depicting the killing; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: footsteps, gate hinge. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E11 · Season 2 · Dian Wei The Human Gate ![Episode 11 storyboard](images/E11.png) Reference direction: Wei guards reference 7; village wood reference 4. ### A — Living armor 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Living armor. 0–5s: Wide Cao Cao campaign headquarters in late sunlight, tents inside wooden defenses. 5–10s: Track along guard stations and weapon racks toward the command tent. 10–15s: Reveal one massive guard silhouette at its entrance while camp life moves behind him; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Leather, armor, camp bustle. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Wancheng before the alarm 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Wancheng before the alarm. 0–5s: Wide enclosed Wancheng camp lane at night, orderly braziers and dark tents. 5–10s: Low dolly toward the narrow wooden exit gate. 10–15s: Reveal converging shadows and a first distant flare beyond the fence, gate still intact; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: fire, watch footsteps. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E12 · Season 2 · Xiahou Dun The Brother Who Never Leaves ![Episode 12 storyboard](images/E12.png) Reference direction: Village reference 4; blue costume reference 7. ### A — The first training ground 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The first training ground. 0–5s: Wide modest northern training court in early morning, two distant youths and wooden weapons. 5–10s: Track past simple practice posts toward the open court. 10–15s: Reveal the paired figures training against the same warm horizon, friendship expressed through shared space; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Wooden practice impacts. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Rebuilding after the wound 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Rebuilding after the wound. 0–5s: Wide northern agricultural works beneath clean afternoon light. 5–10s: Dolly beside an irrigation channel, soldiers and farmers repairing its banks. 10–15s: Reveal a distant one-eyed commander inspecting productive fields and granaries, duty beyond combat; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: running water, spades, birds. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E13 · Season 2 · Sun Ce The Little Conqueror ![Episode 13 storyboard](images/E13.png) Reference direction: Jiangdong reference 8. ### A — A foothold across the water 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A foothold across the water. 0–5s: Wide Jiangdong river landing at dawn with a small expeditionary fleet. 5–10s: Track along muddy shore past unloading troops and a few horses. 10–15s: Reveal a young commander's small force facing the vast green country inland; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Water, oars, horse hooves. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Jiangdong opens 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Jiangdong opens. 0–5s: Wide newly secured river town in afternoon sun, intact walls and waterfront homes. 5–10s: Smooth lateral move along the quay beneath restrained red-gold Sun banners. 10–15s: Reveal gates opening toward the interior, boats and troops linking shore to town; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: ropes, gates, harbor bustle. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E14 · Season 2 · Sun Quan I The Boy Who Inherits Giants ![Episode 14 storyboard](images/E14.png) Reference direction: Jiangdong reference 8; command hall reference 1. ### A — An oversized inheritance 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. An oversized inheritance. 0–5s: Wide Jiangdong audience hall in cool dawn, empty senior seat on raised dais. 5–10s: Slow central dolly between widely spaced older officials. 10–15s: Reveal one young ruler small against the immense hall, warm light touching the empty space beside him; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Wood floor footsteps, cloth. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The decision chamber 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The decision chamber. 0–5s: Wide riverside council pavilion before a storm, ships moored below. 5–10s: Track from rain at the open balustrade toward an unoccupied council table. 10–15s: Reveal rival groups of advisers at a distance around the young ruler, river stretching toward danger; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: rain, river, shutters. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E15 · Season 2 · Zhuge Liang I The Sleeping Dragon ![Episode 15 storyboard](images/E15.png) Reference direction: Scholar reference 9 adapted to a modest cottage. ### A — Longzhong's quiet answer 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Longzhong's quiet answer. 0–5s: Wide secluded rural scholar residence beside fields and bamboo in morning mist. 5–10s: Dolly along uneven stone path beneath overhanging branches. 10–15s: Reveal a simple closed study door and three small visitors approaching, humble architecture unlike a palace; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Bamboo leaves, birds, footsteps. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — A future on the table 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A future on the table. 0–5s: Wide tranquil study with open windows overlooking farmland in late sun. 5–10s: Slow arc past bamboo slips and a feather fan toward a wooden terrain map. 10–15s: Reveal two seated silhouettes separated by the map, landscapes visible through the windows; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: paper and wood, soft wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E16 · Season 2 · Zhou Yu Fire on the Yangtze ![Episode 16 storyboard](images/E16.png) Reference direction: Jiangdong reference 8; warm red-gold faction accents. ### A — The fleet prepares 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The fleet prepares. 0–5s: Wide Yangtze anchorage beneath towering red cliffs at cool dawn. 5–10s: Low lateral glide past moored wooden warships, rigging and working crews. 10–15s: Reveal the scale of the southern fleet with a tiny commander on a central deck; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Water, ropes, wood. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The river holds its breath 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The river holds its breath. 0–5s: Wide night river from beside a cliff, foreground reeds and dark water. 5–10s: Slow forward glide as a few small fire ships move toward distant northern vessels. 10–15s: Reveal their orange reflections beginning to stretch across the water before the main collision; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: oars, wind, distant fire crackle. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E17 · Season 3 · Guan Yu II The God of War Falls ![Episode 17 storyboard](images/E17.png) Reference direction: Shu hall reference 1; landscape reference 8. ### A — Jing under his banner 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Jing under his banner. 0–5s: Wide Jing command hall in morning shafts of light, green hanging banners. 5–10s: Dolly along the central wooden aisle past map tables. 10–15s: Reveal an imposing distant green-robed commander at the far dais beneath towering architecture; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Banners, boots. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Fan in rising water 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Fan in rising water. 0–5s: Wide swollen river below Fan's fortress beneath dense storm cloud. 5–10s: Track laterally along a rain-lashed embankment, floodwater flowing past half-submerged markers. 10–15s: Reveal flooded enemy camp outskirts and the fortress rising beyond, no individual drowning shown; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: thunder, heavy water, rain. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E18 · Season 3 · Zhang Fei II The Roar Becomes Silent ![Episode 18 storyboard](images/E18.png) Reference direction: Village reference 4; Shu green reference 1. ### A — The Changban bottleneck 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The Changban bottleneck. 0–5s: Wide narrow timber bridge over a ravine at dusty morning light. 5–10s: Dolly along the retreating side past the last small civilian figures. 10–15s: Reveal a lone broad warrior at the far end and enemy dust beyond, bridge geography clearly legible; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Wooden boards, rushing stream. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The camp before revenge 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The camp before revenge. 0–5s: Wide secluded Shu campaign camp after sunset, mourning cloth on green standards. 5–10s: Track slowly past stacked supplies and dark sleeping tents. 10–15s: Reveal the command tent isolated behind a dying brazier, exhausted attendants distant; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: canvas, brazier, wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E19 · Season 3 · Zhao Yun The Perfect Soldier ![Episode 19 storyboard](images/E19.png) Reference direction: Village reference 4; silver polished armor with restrained green accents. ### A — A rider chooses his road 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A rider chooses his road. 0–5s: Wide northern cavalry field at dawn, white horses in simple corrals. 5–10s: Track along a fence toward a disciplined rider in silver armor. 10–15s: Reveal him facing the open road toward Liu Bei's distant departing column; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Horses, harness. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Changban's broken route 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Changban's broken route. 0–5s: Wide refugee track through damaged farmsteads at bright smoky midday. 5–10s: Low lateral glide past overturned wagons and scattered bundles. 10–15s: Reveal branching lanes between enemy cavalry formations, a narrow rescue route and distant silver rider; no bridge visible; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: wheels, gallop in distance, smoke-laden wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E20 · Season 3 · Ma Chao The Western Dragon ![Episode 20 storyboard](images/E20.png) Reference direction: Coalition armor references 2–3; rugged interpretation of reference 8. ### A — The frontier that made him 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The frontier that made him. 0–5s: Wide Liang grassland and rugged mountains beneath crisp dawn sky. 5–10s: Track low beside a corral as western horsemen ride across the middle distance. 10–15s: Reveal a high ridge with a small mounted commander, land and horses dominating frame; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Horse hooves, wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Tong Pass 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Tong Pass. 0–5s: Wide fortified mountain pass between steep ridges and a broad river in harsh afternoon light. 5–10s: Forward tracking move along the western coalition's horse lines. 10–15s: Reveal the constricted corridor and distant opposing army, terrain controlling the confrontation; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: tack, river, distant horns. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E21 · Season 3 · Huang Zhong The Old Tiger ![Episode 21 storyboard](images/E21.png) Reference direction: Village timber reference 4; Shu greens reference 1. ### A — A veteran's quiet range 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A veteran's quiet range. 0–5s: Wide secluded military archery yard at dawn, worn target and timber shelter. 5–10s: Slow sideways move past a weathered bow rack and old arrow shafts. 10–15s: Reveal a small elderly archer at the far end, still posture and immense composure; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Bowstring, birds. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Dingjun's high ground 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Dingjun's high ground. 0–5s: Wide forested mountain approach under pale dawn fog. 5–10s: Dolly up a narrow trail past concealed green-clad troops. 10–15s: Reveal a ridge looking down toward the opposing camp, elevation and surprise expressed in geography; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: boots on earth, leaves. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E22 · Season 3 · Liu Bei II The Dream Becomes a Kingdom ![Episode 22 storyboard](images/E22.png) Reference direction: Palace reference 5; Shu hall reference 1. ### A — Chengdu within reach 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Chengdu within reach. 0–5s: Wide fertile Chengdu basin, irrigated fields leading to walled city in afternoon sun. 5–10s: Track along a raised rural road with Liu Bei's distant arriving column. 10–15s: Reveal open gate and dense timber rooftops beyond, a permanent home coming into view; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Water channels, wheels. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Baidicheng's final refuge 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Baidicheng's final refuge. 0–5s: Wide white stone fortress terraces above the river under soft blue dusk. 5–10s: Dolly through a quiet colonnade toward a single warm sickroom window. 10–15s: Reveal empty courtyard and distant attendants, river continuing beyond the walls; no Yiling battle; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: river, cloth, subdued footsteps. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E23 · Season 3 · Zhuge Liang II The Man Holding Up a Kingdom ![Episode 23 storyboard](images/E23.png) Reference direction: Shu hall material palette reference 1; village logistics reference 4. ### A — A kingdom sustained by labor 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A kingdom sustained by labor. 0–5s: Wide Shu supply station at dawn beneath mountain foothills. 5–10s: Track beside grain wagons, pack animals and meticulously arranged stores. 10–15s: Reveal a long road winding north, a small scholar commander supervising the convoy; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Wheels, animal bells. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Wuzhang's last night 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Wuzhang's last night. 0–5s: Wide orderly Shu camp on open Wuzhang Plains beneath stars. 5–10s: Slow forward dolly between quiet green standards toward a glowing command tent. 10–15s: Reveal the small tent beneath an immense cold sky, lamp dimming gently while guards remain still; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: night wind, canvas, lamp. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E24 · Season 3 · Lady Sun / Sun Shangxiang The Marriage Between Kingdoms ![Episode 24 storyboard](images/E24.png) Reference direction: Jiangdong reference 8; scholar courtyard reference 9. ### A — A daughter of Wu 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A daughter of Wu. 0–5s: Wide private Jiangdong courtyard with a training space and river beyond at sunrise. 5–10s: Track past racks of practice weapons and a shaded pavilion. 10–15s: Reveal a distant noblewoman and attendants beside the balustrade, river separating near and far shores; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Practice wood, birds. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The marriage crossing 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The marriage crossing. 0–5s: Wide ceremonial boat beside a Jing landing at late afternoon. 5–10s: Slow lateral move past restrained red bridal cloth and green shore banners. 10–15s: Reveal the vessel between two banks, a small woman standing apart on deck, political distance expressed spatially; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: water, sailcloth, ropes. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E25 · Season 4 · Cao Cao II King without the Crown ![Episode 25 storyboard](images/E25.png) Reference direction: Wei reference 7; hall architecture reference 1. ### A — The far northern horizon 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The far northern horizon. 0–5s: Wide northern steppe near White Wolf Mountain in cold dawn wind. 5–10s: Track beside a disciplined cavalry column following a ridge. 10–15s: Reveal the vast open route beyond the frontier, blue-black accents subtle among leather and dust; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Hooves, wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The king's empty center 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The king's empty center. 0–5s: Wide imposing Wei court at winter dusk, blue-black standards and bronze fittings. 5–10s: Slow central dolly past an orderly empty audience floor. 10–15s: Reveal a distant aging ruler at a writing desk beside the unoccupied ceremonial dais, no emperor's crown; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: brazier, brush, fabric. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E26 · Season 4 · Xu Chu The Wall Around Cao Cao ![Episode 26 storyboard](images/E26.png) Reference direction: Wei guards reference 7; palace reference 5. ### A — The protector's threshold 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The protector's threshold. 0–5s: Wide fortified command residence at morning change of guard. 5–10s: Track along blue-clad sentries and nested gate frames. 10–15s: Reveal a huge guard silhouette at the innermost doorway, protecting an unseen occupant; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Armor, footsteps. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The unbroken watch 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The unbroken watch. 0–5s: Wide moonlit palace passage under Cao Pi, same blue guard tradition. 5–10s: Slow dolly toward the secure door past an extinguished outer lamp. 10–15s: Reveal the steady sentinel at the final threshold, generations of power passing behind him; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: wind, lantern creak. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E27 · Season 4 · Cao Pi The Son Who Ends the Han ![Episode 27 storyboard](images/E27.png) Reference direction: Ministers reference 6; palace reference 5; Wei blue reference 7. ### A — Brothers beneath one roof 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Brothers beneath one roof. 0–5s: Wide Wei princely residence at dusk with two illuminated study wings. 5–10s: Track across the courtyard past a central tree. 10–15s: Reveal the two separate doorways facing the same distant court, rivalry conveyed through architecture; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Brushes, doors. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The throne prepared 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The throne prepared. 0–5s: Wide formal abdication hall under cool daylight, officials lining the aisle. 5–10s: Slow dolly past a table holding a covered imperial seal and ceremonial documents. 10–15s: Reveal the raised throne and a distant new ruler, old Han fabrics being lowered at the edge; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: footsteps, cloth, bronze chime. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E28 · Season 4 · Lü Meng The General Who Learns ![Episode 28 storyboard](images/E28.png) Reference direction: Jiangdong reference 8; village reference 4. ### A — A soldier learns to read 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A soldier learns to read. 0–5s: Wide Wu barracks at evening, practice yard empty. 5–10s: Dolly toward one warm window between weapon racks. 10–15s: Reveal an open study with bamboo slips beside armor, a small soldier bent over his work; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Insects, bamboo slips. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Jing's unsuspected visitors 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Jing's unsuspected visitors. 0–5s: Wide foggy Jing riverside checkpoint before dawn. 5–10s: Low water-level glide alongside unmarked merchant boats with white-clad crews. 10–15s: Reveal open dock and relaxed sentries ahead, infiltration still concealed and no Guan Yu capture; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: oars, ropes, water. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E29 · Season 4 · Lu Xun The Fire That Destroys Revenge ![Episode 29 storyboard](images/E29.png) Reference direction: Forested landscape reference 8; timber camps reference 4. ### A — The patient headquarters 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The patient headquarters. 0–5s: Wide Wu ridge camp overlooking forest in humid afternoon haze. 5–10s: Slow lateral move past officers waiting under an awning. 10–15s: Reveal a small young scholar commander studying the distant continuous Shu camps across valleys; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Cicadas, leaves. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Yiling's vulnerable forest 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Yiling's vulnerable forest. 0–5s: Wide dry wooded ridgeline at dusk with Shu encampments stretched below. 5–10s: Track beside dark tree trunks toward a high lookout. 10–15s: Reveal first distant bands of fire spreading between camps, vast terrain rather than close combat; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: wind, distant fire and alarm. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E30 · Season 4 · Sun Quan II The Survivor King ![Episode 30 storyboard](images/E30.png) Reference direction: Jiangdong reference 8; ministers reference 6. ### A — Wu declares itself 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Wu declares itself. 0–5s: Wide imperial Wu ceremonial waterfront in morning sun. 5–10s: Dolly along a polished timber platform with red-gold banners and assembled officials. 10–15s: Reveal the distant throne facing the wide river, an established court and busy harbor; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Water, measured steps, ceremonial bell. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The palace of empty seats 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The palace of empty seats. 0–5s: Wide aging Wu palace gallery in rainy evening light. 5–10s: Track beside vacant chairs and closed screen doors. 10–15s: Reveal rival clusters of courtiers far apart around a frail distant ruler, prosperity outside blurred by rain; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: rain, floor creaks. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E31 · Season 4 · Sima Yi I The Man Who Waits ![Episode 31 storyboard](images/E31.png) Reference direction: Scholar reference 9 restrained; Wei reference 7. ### A — A scholar behind the screen 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A scholar behind the screen. 0–5s: Wide restrained northern residence at dawn, simple study and bare courtyard. 5–10s: Slow dolly past shutters toward an open room. 10–15s: Reveal a small scholar seated in shadow watching the bright street beyond, neutral and Wei colors only; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Wind, bamboo slips. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Liaodong in the rain 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Liaodong in the rain. 0–5s: Wide remote Liaodong fortress on flat muddy land beneath heavy storm cloud. 5–10s: Track slowly past saturated Wei siege earthworks and flooded trenches. 10–15s: Reveal the besieged walls fading into rain, blue Wei standards only, no Jin symbols; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: rainfall, mud, wood. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E32 · Season 4 · Sima Yi II The Shadow Takes the Palace ![Episode 32 storyboard](images/E32.png) Reference direction: Palace reference 5; Wei guards reference 7. ### A — The performance of retirement 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The performance of retirement. 0–5s: Wide quiet Sima residence courtyard in pale winter morning. 5–10s: Slow dolly toward a curtained chamber with an old man's small silhouette. 10–15s: Reveal an empty chair by the window and a closed side gate, stillness concealing preparation; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Curtain, wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Luoyang quietly seized 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Luoyang quietly seized. 0–5s: Wide capital gate at dawn with emperor's procession departing far outside. 5–10s: Track along the inner rampart as blue Wei guards take new stations. 10–15s: Reveal the gate doors closing behind the departed court, control changed without a battle; no Jin imagery; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: synchronized boots, gate timbers. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E33 · Season 5 · Sima Shi The Son Who Does Not Give Power Back ![Episode 33 storyboard](images/E33.png) Reference direction: Wei guards reference 7; ministers reference 6. ### A — The apparatus inherited 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The apparatus inherited. 0–5s: Wide Wei military council hall in cold morning light. 5–10s: Dolly past neatly arranged command tablets and blue standards. 10–15s: Reveal a new distant regent at the same controlling desk, continuity of machinery rather than celebration; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Tablets, boots. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — A throne without authority 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A throne without authority. 0–5s: Wide Luoyang palace courtyard under gray daylight. 5–10s: Track along a guarded route between the audience hall and a waiting modest carriage. 10–15s: Reveal officials facing inward while the departing emperor remains a tiny isolated figure, deposition's setting; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: carriage wood, fabric, restrained footsteps. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E34 · Season 5 · Sima Zhao Everyone Knows His Heart ![Episode 34 storyboard](images/E34.png) Reference direction: Palace reference 5; Wei guards reference 7. ### A — The regent's city 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The regent's city. 0–5s: Wide Wei capital administrative quarter in bright but cold daylight. 5–10s: Track past blue standards, checkpoints and messenger traffic. 10–15s: Reveal the regent's compound dominating the avenue while the imperial roof is distant; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Messengers, wheels. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The emperor's narrow road 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The emperor's narrow road. 0–5s: Wide palace lane at dawn, closed gates ahead and tall red walls on both sides. 5–10s: Dolly behind a tiny imperial party emerging from a side courtyard. 10–15s: Reveal the line of guards blocking the far end, geography of Cao Mao's desperate last advance before conflict; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: sandals, armor, wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E35 · Season 5 · Jiang Wei The Last Believer ![Episode 35 storyboard](images/E35.png) Reference direction: Shu green reference 1; mountain landscape reference 8. ### A — The road kept open 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The road kept open. 0–5s: Wide Shu northern supply road at cold dawn, worn green banners. 5–10s: Track beside a small column of repaired wagons and tired pack animals. 10–15s: Reveal distant mountains ahead and diminishing stores behind, another expedition beginning; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Wheels, animal bells. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Jiange's last defense 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Jiange's last defense. 0–5s: Wide steep Jiange mountain barrier and narrow fortified road under gray sky. 5–10s: Dolly through Shu defensive works overlooking the constricted approach. 10–15s: Reveal a small commander surveying a road he can still hold while the surrounding mountains conceal other routes; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: wind, boots, wooden defenses. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E36 · Season 5 · Liu Shan The Son of the Legend ![Episode 36 storyboard](images/E36.png) Reference direction: Shu hall reference 1; palace reference 5. ### A — A palace full of inherited space 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A palace full of inherited space. 0–5s: Wide Chengdu audience hall in soft morning light with green-gold fabrics. 5–10s: Slow dolly between vacant senior advisers' places toward the dais. 10–15s: Reveal the distant ruler dwarfed by the room built by the founding generation; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Cloth, faint city sounds. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The surrender decision 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The surrender decision. 0–5s: Wide Chengdu inner courtyard at muted dawn, city homes visible beyond. 5–10s: Track past stacked ceremonial weapons and an unopened gate. 10–15s: Reveal a ruler and small court preparing to go out peacefully, civilian rooftops filling the horizon; no conquering army entering; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: footsteps, gate latch. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E37 · Season 5 · Deng Ai The Road No Army Should Take ![Episode 37 storyboard](images/E37.png) Reference direction: Rugged landscape reference 8; Wei blue reference 7. ### A — Logistics at the frontier 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Logistics at the frontier. 0–5s: Wide western Wei grain depot below mountains at early sun. 5–10s: Track past measured sacks, pack animals and wooden route markers. 10–15s: Reveal a distant practical commander facing a jagged mountain wall beyond the orderly depot; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Grain sacks, hooves. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Yinping's impossible descent 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Yinping's impossible descent. 0–5s: Wide immense steep mountain gorge with mist below and tiny soldiers on a ledge. 5–10s: Slow lateral move along the cliff, ropes and wrapped supply bundles visible. 10–15s: Reveal the route plunging into a green valley toward Shu, height and vulnerability dominating the frame; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: ropes, rock fragments, mountain wind. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E38 · Season 5 · Zhong Hui The Conqueror Who Wants More ![Episode 38 storyboard](images/E38.png) Reference direction: Shu hall reference 1 repurposed; Wei guards reference 7. ### A — A victor in borrowed rooms 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A victor in borrowed rooms. 0–5s: Wide occupied Chengdu government hall in late afternoon, Shu green cloth partly lowered. 5–10s: Dolly past Wei command stations and captured registers. 10–15s: Reveal a distant young commander at the center, provisional occupation still visible; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Registers, boots. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — Chengdu's closing trap 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Chengdu's closing trap. 0–5s: Wide secured palace compound before sunrise with barred outer doors. 5–10s: Slow track across silent courtyards past armed guards keeping apart. 10–15s: Reveal soldiers gathering beyond an inner gate and the command hall enclosed on all sides, rebellion about to erupt; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: armor, gate rattles, muffled movement. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E39 · Season 5 · Sun Hao The Last Emperor of Wu ![Episode 39 storyboard](images/E39.png) Reference direction: Jiangdong reference 8; palace reference 5. ### A — Splendor without trust 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. Splendor without trust. 0–5s: Wide late Wu palace above the river in glaring afternoon light. 5–10s: Dolly past lavish empty terraces and closed council doors. 10–15s: Reveal the ruler's distant isolated pavilion, city bustle separated below by high walls; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Fountain, shutters. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — The last harbor 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. The last harbor. 0–5s: Wide Wu capital riverfront under overcast dawn, defensive booms slack. 5–10s: Slow lateral glide along silent moored Wu ships and lowered red banners. 10–15s: Reveal the immense approaching Jin fleet on the horizon, surrender officials waiting on shore; no earlier Red Cliffs imagery; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: water, rigging, distant oars. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ## E40 · Season 5 · Sima Yan The Fourth House ![Episode 40 storyboard](images/E40.png) Reference direction: Palace reference 5; new Jin palette introduced only here. ### A — A new house occupies the center 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. A new house occupies the center. 0–5s: Wide former Wei imperial hall at dawn, blue fabrics lowered. 5–10s: Slow forward dolly as restrained white-gold and deep violet Jin court fabrics unfold. 10–15s: Reveal Sima Yan's distant coronation dais and a fully changed ceremonial identity, fourth house now explicit; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: Silk, bronze bell. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage. ### B — One horizon after division 15 seconds, 16:9. One continuous establishing shot in 3D Pixar animated feature style, ancient China during the protagonist's period in the supplied Three Kingdoms spine. Rich timber architecture, sculpted forms, expressive stylized supporting figures, tactile cloth and bronze, atmospheric cinematic lighting. One horizon after division. 0–5s: Wide peaceful imperial planning chamber at warm morning light, carved relief map of China on central table. 5–10s: Slow arc past three colored territorial markers being gathered by a distant attendant. 10–15s: Reveal the unified terrain map before open windows onto a tranquil city, messenger's sealed report resting beside it; no Wu battle replay; gently settle for the final two seconds. The three storyboard frames represent start, midpoint and endpoint of this same move; preserve spatial continuity and avoid teleporting between locations. Keep the environment dominant and faces distant. Natural synchronized sound: wooden markers, birds, city life. No music, dialogue, narration, subtitles, logos, modern objects or graphic injury. Preserve the episode's established faction palette; no unrelated battle or event montage.